![]() I was unable to find an actual tutorial on this subject yet, but I found this demonstration which should give you a better idea of what is happening: autotile demonstration.Īnyway, hope that helps. In order to get the autotiling to work, the most important tab is the bitmask tab. I haven't used the occlusion or navigation tabs yet, so I'm not certain how they work, but they are similar to the other tabs in implementation. To setup autotiling, use the icon tab to select which tile is displayed in the tile sidebar, the bitmasking tab to draw the manner in which the tiles interact, the collision tab to create the tile's collision shape(s) and the priority tab to select what tile should be drawn by default. The Getting Started tutorial is a work-in-progress, and currently it only covers up to the hello-world. It assumes a basic understanding of Rust itself. ![]() This tutorial assumes some experience with Godot's GUI and GDScript.
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